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Designing
Games
I am a game designer student building high-fidelity mechanics and immersive environments, and character models for the next generation of games. I have worked in Unreal Engine 5, Unity, Blender, Maya, 3ds Max, Zbrush, and Substance Painter.
Project Contributions
Art for Project Tenebris including dark caves and monsters. In this horror game, players must escape a scary creature while exploring deep underground tunnels.
I created 3D modeling and environment design for this immersive VR archery project.
Presenting work from Finders Keepers where I led the environment art team, mapped out the entire level, and developed the various flora movement effects.
This first solo project shows my custom models, character rigging, and the game systems I built from scratch.
Let's Collaborate
Plymouth, United Kingdom
I'm always seeking to push the boundaries of game mechanics and immersive design. Whether you have a project inquiry or just want to talk shop, reach out.
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